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Once a player reaches Rank 12 the Research branch "Leadership" becomes available in the Military Tab of the Research Tree, enabling a player to own two villages.
#Cost for village stronghold kingdoms full
Please see the Village Table for more details.Ĭlick here for a full breakdown of all village Buildings.Įvery player starts out with one village. Some buildings require different village types for them to be placed. This option can be switched off in the Options & Settings Menu. The floating icon shows the number of goods dropped and if a card is in play the bonus is shown. Holding the Shift key while hovering over buildings will make them transparent, allowing you to see and click on any building hidden behind it.Īt low ranks you will have very simple buildings which can be placed however, through research, this can be expanded.Īn icon floats up from buildings when workers drop goods at the storage building. You can move all buildings except the Hall if you have a Premium token in play.
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You can delete all buildings except the Hall, Stockpile, Granary and Inn.
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When placing buildings, a proximity arrow points to the building which it is needs to be close to in order for it to be most effective/efficient. It is therefore essential that you place both stone quarries and woodcutters' huts as your first buildings. The cost in wood/stone/gold for each building type increases with the number placed in your village. Most buildings require stone and wood for them to be placed, while some also require gold. Without buildings, your villages will not function. Peacetime for re-spawning/old players is 3 days. To cancel peacetime, simply attack any player in the game. Players in peacetime cannot be attacked, although the AI can attack them. When starting in a new world for the first time, players will start with 3 days peacetime. TIP: The number of peasants, which are available for work, are shown in the interface toolbar at the top of the screen. TIP: When a building is complete, a spare peasant will automatically be assigned to it. TIP: The speed at which peasants migrate to the village is affected by the overall popularity. At the beginning of the game, before any hovels have been built, the village hall initially provides eight (8) spaces for peasants.
#Cost for village stronghold kingdoms upgrade
Researching housing capacity (within the education tab of the research tree) will increase each hovel's capacity and upgrade its appearance. The closer to the village hall the hovel is, the more space will be available to house peasants. The number of peasants is determined by the number of hovels placed in the village. The village is run by peasants, and almost every building requires a peasant for it to function. Please see the Village Table for more details. As a player advances, it is essential to reevaluate and reposition buildings to optimize their value!Ĭertain buildings may only be built in specific village types the default village with which all players begin is a lowland type. For example, a hovel which is closer to the hall will be able to house more peasants this is represented by the number shown above the building before it is placed. Other buildings which do not produce any goods can be affected by their distance to the village hall. As such, each has its own resources, storage buildings, armies and castles. All villages are separate from other villages even if they belong to the same user.
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The closer a building is to where its particular good type is stored, the more efficient it is. At the centre of all villages sits the Village Hall, where banquet goods are stored. are stored in the Granary, while ale is stored at the Inn. Resources such as wood, stone and iron are stored in the Stockpile, as are weapons. The village is where players produce resources, food, banquet goods and weapons.
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